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# Adaptive Reasoning

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  1. NVIDIA squeezes a driving reasoning model onto onboard silicon: closed-loop RL lifts driving performance 48.9%, with 160–190 ms pixel-to-trajectory latency

    NVIDIA released Alpamayo 2 Edge, an edge-oriented reasoning vision-language-action model that pairs a 2B-parameter Nemotron reasoning backbone with a diffusion action expert to produce Chain-of-Causation reasoning and future trajectories on DRIVE AGX Thor, generating reasoning only when needed. Closed-loop reinforcement learning post-training in AlpaGym improves closed-loop driving performance by 48.9% over the best-performing checkpoint without closed-loop RL, and the optimized model reaches 160–190 ms pixel-to-trajectory inference latency depending on the amount of reasoning.

  2. arXiv

    Video models learn to check the evidence before reasoning: EVAThink hits 63.5% average at 32 frames with 6.7K samples and about 62% shorter output than always reasoning

    EVAThink turns whether a sampled set of frames is enough to answer directly into a training signal: for the same question and answer it builds evidence-dense and evidence-sparse views of a video and keeps only pairs where direct answering degrades on the sparse view but explicit reasoning recovers accuracy, then uses two-stage reinforcement learning to teach the model to switch between direct answering and reasoning. Trained on only 6.7K samples, it reaches 63.5% and 65.6% average across six video understanding benchmarks under fixed 32- and 64-frame budgets, both above the Qwen3-VL-8B-Instruct base; at 64 frames the adaptive mode beats direct-only and think-only by 2.3 and 3.6 percentage points and cuts output length by about 62% relative to think-only.

  3. arXiv

    Audio reasoning stops spending equal tokens on every step: self-rated section difficulty lifts MMAR to 62.0% while cutting tokens by about 60%

    Large audio-language models that reason explicitly have mostly used one overall difficulty signal to decide whether to think longer, which gives little guidance on how much effort each part of the reasoning trace deserves. SWEAR scores difficulty along five dimensions covering acoustic quality, acoustic complexity and reasoning demand, uses those offline scores to compress reference traces, teaches the model during supervised fine-tuning to predict each section's difficulty before writing it, and then lets reinforcement learning set section length from those self-ratings. On MMAU-test-mini and MMAR, accuracy rises by 2.6 and 6.3 percentage points over CoTA-SFT without difficulty supervision, while generated tokens fall by 60.1% and 62.3%.

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