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# Motion Retargeting

4 related articles

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  1. arXiv

    PatternDex guides bimanual dexterous manipulation with object-dictated interaction patterns, raising Allegro success from 52.2% to 92.8%

    PatternDex learns an embodiment-agnostic "interaction pattern" token sequence from human-object demonstrations and, combined with a target robot hand description, decodes wrist motions and contact points that fit that hand to guide a reinforcement learning policy; on 6 unseen demonstrations from the ARCTIC dataset it reaches a 92.8% mean success rate with Allegro hands versus 52.2% for the baseline ObjDex, transfers to Shadow, Paxini, and XHand hands with 84.0%, 73.5%, and 71.6% after fine-tuning alone with a frozen pattern encoder, and opens a real microwave in 7 of 10 trials.

  2. arXiv

    OTRetarget transfers contact relations from human demonstrations to a G1 humanoid, reaching 87% robot-object interaction Jaccard

    OTRetarget jointly retargets robot and multi-object motion by representing surface interactions through signed distances, closest surface points and relative directions, transferring these quantities across human, robot and object geometries with entropic optimal transport, and enforcing them in a per-frame constrained inverse kinematics that optimizes robot and object poses jointly; on OMOMO it reaches a robot-object interaction Jaccard of 87% and a depth error of 8.7 mm versus 28% and 29.3 mm for OmniRetarget, and transfers to a physical Unitree G1 for two-handed box pick-and-place onto a table.

  3. arXiv

    Berkeley team's Morphometric Imitation retargets human hand-object interaction to three-, four-, and five-fingered robot hands, reaching 89.3% zero-shot success in 300 real-world trials

    The work presents Morphometric Imitation, a three-stage framework that first kinematically retargets human hand-object interaction to robot hands of different morphologies while preserving demonstrated contacts via morphometric optimization (MMO), then uses residual reinforcement learning with object pose and contact information to produce dynamically feasible demonstrations, and finally distills them into visuomotor policies; across three robot hands and ten GRAB trajectories, MMO improves contact F1 over the strongest of five baselines by at least 8 points, downstream dynamic retargeting success by as much as 35 points, and the distilled policies achieve 89.3% zero-shot success in 300 real-world trials on 30 objects.

  4. arXiv

    HuRo turns five human-video sources into about 142 million robotized frames, lifting real-robot OOD completion from 34.9% to 72.2% in ALLEX VLA pretraining

    HuRo introduces a robotization pipeline that converts heterogeneous egocentric human videos into robot-aligned observations and action trajectories, builds the HuRo dataset of about 142 million frames from five sources (EgoDex, EgoVerse, Ego4D, Ego10K, and EPIC-Kitchens), and uses it to pretrain VLA policies on the ALLEX bimanual dexterous robot: as robotized data increases, average completion across four real-world manipulation tasks rises from 51.5% without pretraining to 80.3% with the full dataset, with ID completion from 68.1% to 88.4% and OOD completion from 34.9% to 72.2%.

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