Skip to main content
Search

# Residual Reinforcement Learning

3 related articles

Subscribe to updates
  1. medRxiv

    Sepsis glucose digital twins stop waiting for error thresholds: a frozen PatchTST plus reinforcement-learning residual fix improved one-step forecasts in all 10 ICU patients

    Glucose digital twins in septic intensive care previously refit the model only after forecast error crossed a threshold, a reactive correction. This work reports a proactive workflow: a frozen PatchTST foundation model produces a one-step forecast, and an Actor–Critic reinforcement-learning agent uses the last 30-minute glucose window and recent residual history to apply a correction bounded at ±0.05 to that first step, which is then rolled out recursively over 15 steps. On minute-by-minute continuous glucose monitoring from 10 septic ICU patients, the pretrained agent lowered one-step forecast error in all 10 without patient-specific retraining, and mean absolute percentage error on the source patient's test set fell from 0.49% to 0.34%.

  2. arXiv

    CAPABLE lifts a frozen VLA from 24.8% to 59.3% success on an actuator excluded from fault training

    CAPABLE is a capability-aware adaptation framework for frozen vision-language-action policies: a temporal encoder shared across joints infers from command-response history and live Jacobian grounding how much commanded motion each joint still realizes, a self-supervised physical-prediction objective ties that representation to behavior, and a bounded residual reinforcement-learning policy corrects the VLA arm action without fault labels or faulty-joint identifiers; across 28 LIBERO tasks it raises success on an actuator excluded from fault training from 24.8% to 59.3%, 17.4 points above a parameter-matched global-history baseline, while preserving healthy performance.

  3. arXiv

    Berkeley team's Morphometric Imitation retargets human hand-object interaction to three-, four-, and five-fingered robot hands, reaching 89.3% zero-shot success in 300 real-world trials

    The work presents Morphometric Imitation, a three-stage framework that first kinematically retargets human hand-object interaction to robot hands of different morphologies while preserving demonstrated contacts via morphometric optimization (MMO), then uses residual reinforcement learning with object pose and contact information to produce dynamically feasible demonstrations, and finally distills them into visuomotor policies; across three robot hands and ten GRAB trajectories, MMO improves contact F1 over the strongest of five baselines by at least 8 points, downstream dynamic retargeting success by as much as 35 points, and the distilled policies achieve 89.3% zero-shot success in 300 real-world trials on 30 objects.

You’re all caught up