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# Human-Object Interaction

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  1. arXiv

    No tactile glove required: monocular video yields contact, proximity and 3D force, lifting HOCap contact Macro-F1 from 18.0 to 50.5

    TactoHand unifies contact, proximity and 3D vertex force into dense fields on the hand surface inferred from monocular video, removing the need for the specialized hardware that tactile collection requires. A temporal transformer aggregates visual evidence across frames, and a differentiable rigid-body layer ties predicted forces to observed object motion. On HOCap, excluded from training, contact Macro-F1 reaches 50.5 against 18.0 for HACO, and physics supervision lowers the temporal variant's rollout position error from 5.7 cm to 3.3 cm.

  2. arXiv

    COSMI composes 222k multi-object interaction sequences from single-object captures and trains a diffusion model that generates one to five objects

    COSMI composes multi-object human-object interaction data from single-object captures by extracting contact-consistent clips, mirroring them to balance the hands, and admitting only semantically and physically plausible pairings via a language model and geometric checks, yielding a dataset of 222k sequences and 275 hours with up to five objects (nearly thirty times the largest multi-object capture); it then trains a text-driven diffusion transformer whose object slots share weights and whose objects are predicted relative to the body joints that drive them, outperforming HIMO and multi-object adaptations of MDM and PriorMDM in text alignment and contact accuracy on a benchmark with an unseen object and unseen combinations, with the largest margin on the unseen object.

  3. arXiv

    OTRetarget transfers contact relations from human demonstrations to a G1 humanoid, reaching 87% robot-object interaction Jaccard

    OTRetarget jointly retargets robot and multi-object motion by representing surface interactions through signed distances, closest surface points and relative directions, transferring these quantities across human, robot and object geometries with entropic optimal transport, and enforcing them in a per-frame constrained inverse kinematics that optimizes robot and object poses jointly; on OMOMO it reaches a robot-object interaction Jaccard of 87% and a depth error of 8.7 mm versus 28% and 29.3 mm for OmniRetarget, and transfers to a physical Unitree G1 for two-handed box pick-and-place onto a table.

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