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# Bimanual Manipulation

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  1. arXiv

    Bimanual robots stop asking an LLM to schedule alone: BiPOP hands coordination to a temporal planner and clears 95% success on all three simulated task domains

    The bottleneck in long-horizon bimanual manipulation is not only per-hand skill but coordination of the two arms in space and time. BiPOP partitions the workspace by arm reachability, has a large language model write the natural-language instruction and scene information into a PDDL problem, and lets a temporal planner produce a partial-order plan with concurrent scheduling. On 100 randomized instances each of ServeFruit, ServeWater and StackBlock, BiPOP reaches success rates of 100%, 100% and 95%, the only method at or above 95% in every domain, and the full pipeline completes ServeWater end to end on the real bimanual robot NICOL.

  2. arXiv

    Robot data without a teleoperator: an agent compiles one calibration clip into a simulation task, reaching 93 versus 84 real-robot successes

    DataFarm, from Peking University and NVIDIA, hands the teleoperator's job to a coding agent: given one calibration clip and a data request, the agent rebuilds the scene in simulation, writes an expert controller and a success judge, and a video model conditioned on real images renders multi-view video with action labels. On five real bimanual tasks, policies trained only on farm data reached 93 successes in 100 trials in the original scene, against 84 for an equal number of teleoperated episodes, and kept 87 under a tablecloth and coloured light absent from both training sets, where teleoperation-trained policies fell to 46.

  3. arXiv

    RoboTryOn swaps humans for robots in demo videos: new-task success rises from 2.1% to 60.0% with no teleoperated data

    RoboTryOn treats a first-person human manipulation video like a virtual try-on: it keeps the demonstrated motion and swaps the person for a target robot, then an inverse dynamics model with depth features reads joint action labels from the synthesized video. On two real humanoid robots with dexterous hands, policies trained only on synthesized demonstrations raise average success on unseen tasks from 2.1% to 60.0% and reach 45.9% on bimanual tasks even though every teleoperated demonstration is single-arm; training on translated human video alone matches teleoperated-only success at about a third of the collection cost.

  4. arXiv

    One successful demo becomes an editable skeleton: 92.7% average success across 15 Meta-World tasks

    Treating one successful demonstration as an editable skeleton, a learned editor decides when to switch between object-centric stages and how to correct each stage geometrically from sparse success rewards, reaching 92.7% average success on 15 Meta-World tasks and 98.4% average edit success on 9 DexMimicGen tasks.

  5. arXiv

    Bimanual robots get stereo data without stereo cameras: warp the left view, inpaint the holes, lift transparent-bottle grasping from 11/20 to 18/20

    Large-scale robot datasets are overwhelmingly monocular and single-arm, and capturing bimanual stereo demonstrations would need stereo rigs plus re-teleoperation for every task. StereoEngine offers two complementary routes: when a real monocular video exists, it warps the left view into the right view using monocular depth and inpaints the regions the left camera never observed with a video diffusion model; when no real video exists, it renders a stereo pair in simulation and generates both photorealistic views jointly by tiling them into one frame. On an AgileX PiPER bimanual platform, mid-training or fine-tuning policies on this synthetic data succeeds on 50/60 trials across three tasks versus 36/60 without mid-training, reaching 18/20 on transparent-bottle grasping.

  6. arXiv

    ExStereo lifts 2D VLA models to 3D with explicit stereo representations, raising simulated success from 51.2% to 76.4% and real-world success from 16/60 to 50/60

    The authors introduce ExStereo, a stereo module that uses a frozen stereo foundation model to reconstruct a metric point cloud from stereo image pairs, renders it into four orthographic views (Top, Front, Left, Right) as an explicit stereo representation, encodes them with a ViT, and lets action tokens selectively read them through action-stereo cross-attention; after mid-training on large-scale stereo data with a masked autoencoding objective and freezing the module during post-training, it raises average success on ten RoboTwin simulation tasks from 51.2% to 76.4% and real-world success on three bimanual PiPER tasks from 16/60 to 50/60, outperforming point-cloud and implicit-stereo baselines.

  7. arXiv

    EyeRobot 2.0 uses active gaze to achieve fine bimanual manipulation with a single stereo camera, raising success from 22% to 48% when wrist cameras are occluded

    The work introduces EyeRobot 2.0, a framework in which active gaze physically swivels two eye viewpoints to center on a 3D fixation point and processes the resulting images foveally by allocating more visual tokens to image centers, enabling fine-grained bimanual manipulation with only a single stereo camera; across 7 real-world and 6 simulated tasks and over 1000 physical and 1800 simulated robot trials, it outperforms passive stereo policies by 40% in real and 20% in sim, matches ego + wrist policies when wrist views are clear (69% vs. 64%), and more than doubles their success when grasped objects occlude the wrist cameras (48% vs. 22%).

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