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# Vision-Language-Action Models

23 related articles

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  1. arXiv

    NEO-VLA drops the vision encoder: action signals peak before the final visual layer

    NEO-VLA removes the fixed visual encoder from vision-language-action models: images are tokenized by lightweight patch convolutional layers and evolve with language through the backbone, and a flow-matching action expert draws on instruction-conditioned visual representations at different depths. In controlled comparisons the native architecture beats encoder-based counterparts; full fine-tuning narrows but does not erase the gap, and extra scale alone cannot recover it. Layer-wise probing shows action-critical signals often peak before the final visual representation.

  2. arXiv

    Cutting three-quarters of visual tokens, APS-VLA keeps 95.75% robot-policy success and drops inference to 68.75 ms

    Vision-language-action policies process hundreds of visual tokens per step, which drives up inference latency. APS-VLA keeps the backbone frozen and uses a lightweight scorer conditioned on the current observation, instruction and proprioception to pick tokens, training the retained representation both to reproduce policy outputs and to predict the subsequent visual change. On LIBERO with 128 tokens retained, mean success is 95.75%, 1.25 points below the unpruned 97.00%, and inference latency falls to 68.75 ms.

  3. arXiv

    Humanoids stop waiting for the big model: DASH holds 20 Hz from 0.8B to 8B backbones

    In humanoid manipulation, a large vision-language-action backbone is slow, so synchronous execution acts on stale observations and control frequency falls as the backbone grows. DASH splits the policy into a slow vision-language model and a fast flow-matching action head running as three concurrent processes over LCM, so the control rate is set by the action head alone. On a RoboTwin benchmark that charges inference latency in simulated time, DASH holds 20 Hz from 0.8B to 8B backbones while the synchronous rate falls from 9.7 Hz to 4.1 Hz, with higher success at every size; on a real dexterous humanoid, pick-and-place succeeds in 23 of 24 trials versus 16 of 24 for the synchronous pipeline.

  4. arXiv

    DexForesight stops dexterous hands from imagining the future: spatial foresight moves into policy latents, reaching 58.3% on real robots

    DexForesight injects predictive features from an action-conditioned spatial world model into a dexterous policy's latent space through query alignment, and at deployment keeps only the policy, which acts from RGB, language and robot state. On 11 DexJoCo simulation tasks it raises the GR00T N1.7 backbone's overall success from 49.4% to 60.5%, and on three real-robot tasks it reaches 58.3%, 8.3 points above the strongest baseline. The world model, depth encoder and future-prediction heads are all removed at inference.

  5. arXiv

    Robota-Embed puts motion into the retrieval key: 47.33% clip-level R@1 on an 8,000-clip robot-experience gallery

    When a robot draws on past experience, matching usually relies on task or scene similarity, which cannot separate execution stages such as approaching a bowl from having already placed something in it. Robota-Embed encodes language, vision and native action together in both the current-state query and the recorded future clip, so motion enters the retrieval key itself. On Robota-Embed-Bench, 4,000 queries against a shared 8,000-clip gallery, it reaches 47.33% clip-level and 81.77% episode-level R@1; the abstract reports gains of 22.09 and 33.47 percentage points over the action-free Gemini Embedding 2, while Section 4.1 gives 22.09 and 33.18 points.

  6. arXiv

    SLA moves spatial alignment into continual pre-training: 83.8% average success across eight real deployment conditions, 24.0 points over the baseline

    SLA extends spatial alignment for vision-language-action models from task post-training into continual pre-training, and keeps it during downstream post-training. Initialized from a pretrained policy, it jointly optimizes action prediction and a cosine alignment between intermediate visual embeddings and spatial representations from a frozen 3D perception model, using feature-dependent gates to aggregate multiple VLA layers and probabilistic state dropout to reduce reliance on demonstration trajectories. It reaches 72.3% on the RoboTwin 2.0 Clean2Random setting and 83.8% average success across eight real deployment conditions, 24.0 percentage points above the baseline.

  7. arXiv

    RoboTryOn swaps humans for robots in demo videos: new-task success rises from 2.1% to 60.0% with no teleoperated data

    RoboTryOn treats a first-person human manipulation video like a virtual try-on: it keeps the demonstrated motion and swaps the person for a target robot, then an inverse dynamics model with depth features reads joint action labels from the synthesized video. On two real humanoid robots with dexterous hands, policies trained only on synthesized demonstrations raise average success on unseen tasks from 2.1% to 60.0% and reach 45.9% on bimanual tasks even though every teleoperated demonstration is single-arm; training on translated human video alone matches teleoperated-only success at about a third of the collection cost.

  8. Ai2 releases ToyBlocks, a controlled robot-learning sandbox: skills trained in simulation hit 81.1% on real hardware versus 80.0% in sim

    Ai2 released ToyBlocks, an open simulation framework built around a robot arm and tabletop blocks, the first controlled world in its FoundationWorlds program. It automatically generates tasks and demonstrations, letting researchers vary training data, repeat experiments and trace why a robot fails. In physical tests, the low-level skill model ManiFlow, trained only on simulation data, reached 80.0% success in simulation and 81.1% on the real robot, while the combined high-level planner plus low-level executor succeeded in 55.5% of simulated episodes and 50.0% of real-world episodes.

  9. Ai2 releases ToyBlocks, a controlled block-and-arm world where simulation-trained robots hit 50.0% zero-shot success

    Ai2 released ToyBlocks, an open simulation framework built around a tabletop robot arm and blocks, the first of what it calls FoundationWorlds: controlled environments for robot learning. It generates skills and demonstrations automatically with reinforcement learning and motion planning, runs hundreds of plans in parallel on one GPU at up to 24 times real-time speed, and reports execution speed, applied forces and task progress alongside success rates. Across 30 real-world scenes, the ManiFlow low-level model trained only on simulation data reached 81.1% on atomic skills, and the Molmo 2 plus ManiFlow hierarchy reached 50.0% in the real world.

  10. VLA action choice stops trusting the top score alone: FRS-Grounding adds neighborhood consistency for 86.4% simulated success

    The highest-scoring action from a vision-language-action (VLA) model is not always the most reliable one to execute. FRS-Grounding keeps the finite candidate set after VLA inference, fuses normalized candidate scores with distance to a safe-action set into a fuzzy action set, and builds a pairwise relation from pose differences and collision-free states before fuzzy rough lower and upper approximations separate strongly supported candidates from boundary cases. Across 1500 randomized simulations the full pipeline reached 86.4% success and a 2.1% safety-violation rate, versus 74.8% and 8.2% for the pointwise hard-constraint baseline VLA-HC; under positional noise with σ = 10 mm it retained about 78% success against about 28% for VLA-HC.