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# ALFWorld

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  1. arXiv

    A decision model that acts badly can still teach: JEV scores whole trajectories and lifts a 1.5B policy from 72.8% to 82.9%

    Decision models are usually judged by how well they act, yet the same models are pulled toward an easier subgoal when acting on ALFWorld. Used instead as a teacher that sees the whole trajectory after an episode and is asked whether each action helped, JEV raises a Qwen2.5-1.5B policy trained with GRPO from 72.8% to 82.9% success on ALFWorld and from 56.8% to 71.4% on WebShop, while JEV as an actor completes only 42.9% of ALFWorld tasks.

  2. arXiv

    Language agents get a second trainable policy: JoMoHa learns the harness too, averaging 70.3% success across three environments

    A language agent's performance depends jointly on its model weights and on the harness, the runtime program that organizes how those weights are used, so optimizing either alone is constrained by the other. JoMoHa trains a harness-generating Engineer and a task-executing Solver in one reinforcement-learning process, using the same task outcome to update both policies. It reaches 97.0% success on ALFWorld, 45.8% on WebShop and 68.0% on DBBench, an equally weighted average of 70.3%, above the evaluated weight-only, harness-only and alternating-training recipes.

  3. arXiv

    Same tools, different interface: agent behavior shifts, and repairing only the expression lifts six settings by up to 9.0 points

    With executable capabilities held fixed, presenting them as MCP tools or as CLI commands still sends language agents down different task trajectories. Built from a shared semantic action contract, the comparison spans six models and three interactive environments, and 94.3% of 2,004 paired episodes show structured divergence. DART, which repairs only the interface expression once a semantic decision is validated, raises benchmark score in all six benchmark–interface settings by up to 9.0 points and lowers MCP token cost in all three environments.

  4. arXiv

    Long-horizon agent training stops grouping by repeated states alone: adding task progress to the comparison lifts WebShop success by 3.96 and 5.16 points

    Long-horizon language-model agent training now builds action preferences inside existing rollout groups, matching on pre-action state plus task progress, and raises mean WebShop success by 3.96 and 5.16 points on Qwen3-4B and 8B.

  5. arXiv

    Stop stuffing expert trajectories into the prompt: one fitted concept vector lifts the three-benchmark average to 75.9 as the model grows

    CB-Agent extracts environment-action decisions from expert trajectories and fits a reusable concept vector to score candidate actions, reaching the highest cross-benchmark average among the evaluated methods at all three Qwen3 sizes on TextWorld, ALFWorld, and ScienceWorld.

  6. arXiv

    Multi-turn agent distillation stops feeding student reasoning to the teacher: a 4B student beats its 32B teacher on ALFWorld Seen at 43.39%

    Multi-turn agent distillation now grounds teacher supervision in the interaction state, keeping only executed actions and observations, and the Qwen3-4B student surpasses its 32B teacher on ALFWorld Seen at 43.39%.

  7. arXiv

    Cheaper decisions, not always faster tasks: five agents and 4,500 runs draw the line

    Swapping agent action selection for a fast decision model like Jev cut per-decision cost by 66.1% to 78.4% and decision time by 73.9% to 81.5%, yet task success held near baseline on ALFWorld and fell more sharply in two mobile agents, so local savings do not automatically become delivered outcomes.

  8. arXiv

    Multi-turn agents stop learning only from the final score: recurring low-reward decisions get the extra penalty, and ALFWorld hits 97.9% at 4B

    PEARL turns the first divergence between two same-history branches with different outcomes into a reusable decision memory, strengthens only the negative advantages of recurring low-reward decisions, and reaches 97.9% mean success on ALFWorld at 4B, 2.7 points above the strongest baseline.

  9. arXiv

    RELACE scores actions by comparing original-context and outcome-conditioned likelihoods, reaching the highest reported mean success among compared methods on ALFWorld and WebShop

    RELACE is a critic-free framework that uses a frozen behavior policy to teacher-force score each executed action under both its original context and an outcome-augmented context, normalizes and clips the ratio of these length-normalized scores within each trajectory to reweight discounted returns, and then builds local advantages by comparing weighted returns among actions from matched states, combining them with trajectory-level GRPO supervision; on ALFWorld and WebShop with Qwen2.5-1.5B-Instruct and Qwen2.5-7B-Instruct it reports the highest mean aggregate metrics among the compared methods, including GRPO, GiGPO, HCAPO, and GraphGPO.

  10. arXiv

    UniSkill trains a skill proposer with contrastive action feedback, reaching 98.4% success on ALFWorld with stable joint training

    UniSkill lets a shared policy act as both the actor that executes environment actions and the proposer that emits skillbank edits (Add, Update, No Edit), and trains the proposer with contrastive action feedback that measures how replacing the retrieved skill changes the current actor's action log-likelihood gap between previously collected successful and failed trajectories, avoiding extra rollouts per proposal, with skill-edit support regularization preserving exploration; it reaches 98.4% success on ALFWorld and 84.7% success on WebShop while sustaining stable joint training over 250 steps.