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  1. QwenLM/qwen-code

    Qwen Code turns the coding agent into a long-lived service, letting browser, editor, SDK and automation clients share one session

    QwenLM has released Qwen Code, an open-source AI coding agent whose entry points span the terminal, IDE plugins, a desktop app, a Web UI, SDKs and chat integrations including Telegram, DingTalk, WeChat, WeCom and Feishu. It ships with Auto-Memory, Skills, SubAgents and MCP, plus Agent Teams, Agent Arena and Dynamic Workflows, some marked experimental or opt-in. A daemon mode lets browser, editor, SDK and automation clients share one agent session, and clients can reconnect to active sessions.

  2. LMSYS Org

    SGLang stores KV cache in 4 bits: long-context decode throughput rises 26–30%, and FP8 stalls first under agent concurrency

    SGLang adds NVFP4 storage to its paged KV cache, cutting per-token key-value bytes to about 56% of FP8. On Qwen3.8-27B at 32K, 160K and 1M input lengths with matched decode concurrency, peak-batch decode throughput rises about 26–30%; on agentic load beyond concurrency 12, FP8 throughput collapses while NVFP4 keeps climbing. Accuracy gaps vary by task, reaching 1.60 points on SWE-bench Verified.

  3. Fireworks AI

    Qwen3 puts its reasoning trace and JSON tool call in one completion, open under Apache-2.0 on Fireworks

    Open models previously forced a choice between showing a chain of thought and calling tools deterministically. Qwen3-235B-A22B places its reasoning inside a separate think tag and emits the exact JSON tool call in the same completion, so downstream code can ignore or audit the trace. The model is a 235-billion-parameter mixture-of-experts with about 22 billion active parameters, hosted serverlessly on Fireworks under Apache-2.0 and callable through an OpenAI-compatible client.

  4. arXiv

    QwenGyre pairs elastic GPU scheduling with trajectory-tree processing to lift Qwen 3.8 2.4T from 52.5% to 58.5% on NL2RepoBench in 48 steps

    QwenGyre is an end-to-end framework for extreme-long-horizon (xLong) online agent RL that elastically reallocates GPUs between rollout and training without interrupting live harness executions, while its trajectory processor reconstructs branching executions into shared-prefix trajectory trees, scores partial progress after timeouts, and deduplicates sampled trajectories by role priority; scaled to Qwen 3.8 2.4T with 700K tokens per rollout, it raises NL2RepoBench pass rate from 52.5% to 58.5% in 48 steps and delivers up to 1.85x and 1.78x end-to-end speedups over Colocate and Async.

  5. arXiv

    Qwen-Planner-Agent achieves the best overall performance among all evaluated models and systems on MobilePA-Bench, improving over its base model in tool use, memory, skills, and sub-agent coordination

    The work builds Qwen-Planner-Agent within a closed-loop AI-for-AI framework that links data production, model training, and deployment through a shared action-feedback-verification contract: AI for Data builds a human-gated agentic data flywheel, AI for Training combines a supervised planning cold start with hybrid-environment online agentic reinforcement learning and introduces CARE to reduce reasoning and tool-use costs, and AI drives model-harness co-evolution; the agent achieves the best overall performance among all evaluated models and systems on MobilePA-Bench, improving over its base model across tool use, memory, skills, and sub-agent coordination, with further gains on non-mobile agentic benchmarks while largely preserving general capabilities.

  6. arXiv

    RecreationWorld: Stitching Interface Operation and Code Writing into One Long-Horizon Trajectory via Recreation

    This work introduces RecreationWorld, a framework, and RecreationBench, a benchmark: given a running reference application, an agent must discover its behavior and deliver a buildable, runnable recreation, with reproducible environments on Ubuntu, macOS, Windows, Android, and Web plus a unified GUI-and-coding harness, automatic scoring by reference-derived hidden programmatic and visual assertions, and 35,000 filtered recreation trajectories for training; evaluation shows GPT-6 Astra leading at 58.1% overall while passing all programmatic tests on just 2.8% of tasks, and recreations reproducing static interface structure more reliably than interactions and computed outputs.

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