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# Video Diffusion Model

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  1. arXiv

    One photo is enough for a 3D plant: Plant Orbiter orbits a video diffusion model around the specimen and holds mean height error to 5.9%

    Digitizing a plant in 3D usually takes tens to hundreds of calibrated photographs, or costly laser scanning and robotic capture, while single-image generators struggle to align their output back to the input photo. Plant Orbiter uses a video diffusion model to synthesize an orbit video around the plant from one frontal image, then fits 3D Gaussian splats using the known camera path, skipping structure-from-motion camera recovery. Across PlantDreamer, Botany-Bot and PLANesT, its 3D F-score leads the compared methods on every tested dataset, its input-view IoU reaches 0.552 and 0.556 on PlantDreamer and Botany-Bot, and height measured on the GrowSplat time series gives a mean absolute percentage error of 5.9%.

  2. arXiv

    Video attention often confuses different scene elements: GAD distills geometry-model attention, lifting Wan2.2 5B cross-frame matching by at least 30%

    Video diffusion models lose scene geometry when the camera moves or objects move, because cross-frame attention often spreads its response over several regions instead of locking onto the same scene element. GAD extracts correspondence targets from the attention of a frozen geometry foundation model, VGGT-, on clean videos, and routes supervision by noise timestep to the layer where scene structure is forming, training video attention with pairwise and trackwise objectives. On 15-second long-range generation with RealEstate10K and DL3DV-10K, adding GAD to Wan2.2 5B raises cross-frame matching hit rate by at least 30% relative on both datasets, with no extra inference modules or computation.

  3. arXiv

    Long video generation stops forgetting with time: Smart addresses a fixed-size slot memory by camera pose and still recalls old scenes beyond its training horizon

    Long-horizon video generation has traded between two kinds of memory: explicit geometric caches recall a place by location but grow with the scene, while recurrent memories stay constant-size yet let old observations fade with time. Smart turns a fixed-capacity slot memory into one addressed by camera pose, so writes and reads depend on where something was seen rather than how long ago, and a diffusion generator uses the memory's confidence to decide where to trust it. On long trajectories in Memory Maze and Minecraft it keeps high-fidelity recall far beyond its training horizon at constant memory and per-step cost.

  4. arXiv

    Dynamic world models stop re-rendering every request: a 4D latent cache cuts conditioning from 14.9% to 0.25% of generation time

    In dynamic world modeling, the same observations must condition repeated generation at different times and viewpoints, and prior pipelines rendered the reconstructed scene to RGB and re-encoded it for every request. 4LC binds visual representations of static and dynamic content from several encoders to shared geometry and motion, forming a 4D latent cache that is read directly at independently specified times and viewpoints. Under identical generation settings, conditioning falls from 14.9% to 0.25% of end-to-end generation time, and a single 4LC-Video model covers camera control, temporal control, novel-view synthesis, scene revisits and long-term generation without task-specific fine-tuning.

  5. arXiv

    Chroma keying drops the aligned plate: one to three unaligned background images drive joint foreground and background generation

    FreeCHROMA turns chroma keying into generation from one to three unaligned background references, preserving the foreground performance's identity, motion and detail while synthesizing the background and its harmonization in the same pass, without pre-aligned plates or a separate relighting stage.

  6. arXiv

    Robot imagines the corridor before takeoff: video diffusion supplies virtual views, RRT finds its own path in the reconstructed obstacle map

    From one RGB image and a task prompt, a video diffusion model generates virtual camera views that ORB-SLAM3 and aligned dense depth turn into a plannable 3D space; planning-feasible scenes rise from 13/19 at P20 to 15/19 at P81 across a 19-scene study.

  7. arXiv

    A recoverable motion signal in the intermediate states of frozen video diffusion model Wan2.1 is decoded into 3D human motion generation

    This work asks whether a frozen large-scale text-to-video diffusion model implicitly contains explicit 3D human motion knowledge, probes Wan2.1 and finds a recoverable motion signal present in its intermediate states across the entire denoising schedule, and introduces parasitic co-denoising together with its instantiation, the Parasitic Motion Decoder (PMD), an efficient flow-matching decoder that shares the host's noise schedule and reads its intermediate features through sigma-adaptive multi-layer fusion, leaving the host unmodified, leading dedicated motion generators on text-motion alignment at a small fraction of their trainable parameters while producing paired video and motion in a single pass.

  8. arXiv

    SplitMoE splits the video-diffusion expert pool into semantic and generic branches, beating a same-source MoE at 14B activated parameters and showing coarse-to-fine denoising routing

    The work identifies a "uniformity trap" in which language-style token-wise MoE routing, combined with uniform expert-usage regularization, scatters neighboring patches of the same object across different experts in video diffusion, causing routing fragmentation and structural distortion; it proposes SplitMoE, which bifurcates the expert pool into semantic and generic experts and uses prototype-guided routing with pull-push regularization so tokens cluster by semantic attributes, outperforming traditional load-balanced MoE on VBench-2.0 and T2V-CompBench under an equivalent activated-parameter budget, while revealing a coarse-to-fine denoising pattern in which semantic-expert weight peaks in the early high-noise stage around steps 10-15 and then shifts toward generic experts.

  9. arXiv

    SVEET trains only on a bidirectional video diffusion model and transfers editing zero-shot to a streaming backbone at 15 FPS on a single H100

    The work proposes SVEET, a framework that trains a control branch only on a pretrained bidirectional video diffusion model and, through a temporally independent 2D spatial-attention control branch plus Orthogonal Decoupled Training (ODT) that bridges the bidirectional-to-autoregressive feature gap, enables high-quality streaming video editing without retraining or distilling the streaming backbone, reaching 15 FPS on a single H100 GPU and outperforming several baselines on style transfer, video inpainting, and depth-to-video generation.

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