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# Autoregressive World Model

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  1. World Labs

    Atlas world model goes real-time: Frameboy streams cloud-GPU frames to the browser at up to 15 fps

    Atlas is an autoregressive world model that previously took tens of seconds to minutes to produce a generated video, so users planned camera paths cautiously. The newly released Frameboy research preview serves a highly optimized Atlas variant from cloud GPUs and streams frames to the browser at up to 15 fps, updating the view continuously as the camera moves. The demo can generate scenes from a single image or text caption and retains and improves novel view synthesis from multiple images, but it must run on a powerful cloud GPU server and costs more than local rendering.

  2. World Labs

    Atlas world model goes real-time: Frameboy streams camera-driven frames to the browser at up to 15 fps

    Atlas was an autoregressive world model that generated frames one at a time, and users waited tens of seconds or even minutes for a video, so they planned camera paths cautiously. The new research preview Frameboy serves a highly optimized Atlas variant from cloud GPUs, streaming frames to the browser at up to 15 fps so the view updates continuously as the camera moves. The same real-time capability is integrated into the web app Viewfinder, where users build their own scenes frame by frame and then explore them live through a Frameboy overlay.

  3. arXiv

    Move the camera and the geometry features move too: splitting viewpoint out of the world state buys a 1.4-second forecast

    Driving 3D world models often treat geometry-foundation-model features as future states, yet those features shift with camera viewpoint, so the model must predict scene evolution and camera motion at once. GeoState compresses multi-view features into a view-decoupled scene state that a camera ray queries only at decoding, while camera motion is modeled separately. On Waymo it beats compared world models at every reported horizon and transfers zero-shot to KITTI and nuScenes.

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