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# Humanoid Loco-Manipulation

4 related articles

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  1. arXiv

    Humanoid loco-manipulation drops full-body motion references: FORGE lifts boxes from wrist poses and coarse commands, hitting 90% success at 2 kg

    Humanoid whole-body manipulation usually needs full-body human motion trajectories or wrist force sensors. FORGE splits commands into four granularities, velocity navigation, planar footholds, wrist poses and an optional force command, trains without full-body human motion references, and at deployment consumes only pelvis-relative bilateral wrist poses and coarse commands. A momentum observer plus a learned correction estimates wrist-equivalent force from joint states and reconstructed PD torques, with no wrist force/torque sensor. In a squat-and-lift task across four payloads, one diffusion policy driving FORGE succeeded in all 20 trials empty and at 0.5 kg, and in 18 of 20 at 1 kg and 2 kg.

  2. arXiv

    Humanoid robots learn how hard to press: FLoRe captures contact force from robot-free demos and reaches 80% success on three contact-rich tasks

    Everyday humanoid work such as pushing a cart, moving a box or wiping a surface needs controlled contact force, not just tracked hand motion. FLoRe makes force a shared interface across demonstration, policy and whole-body control: two handheld grippers with six-axis force/torque sensors record hand motion and contact wrenches without a robot, a diffusion policy predicts per-hand force commands from those demonstrations, and a whole-body controller tracks them by integrating the measured force error. On a Unitree G1 across three contact-rich tasks, the force-reactive policy succeeded in 80% of rollouts, against 26.7% for a position-only policy trained on the same demonstrations and run by the same controller.

  3. arXiv

    InterEvolve evolves reward programs at test time for a fixed humanoid controller, lifting simulated success from 34.6% to 86.5% and running autonomously on a Unitree G1

    InterEvolve introduces a test-time evolution framework in which an object-aware forward-backward (FB) behavioral foundation model executes reward programs, an LLM agent revises program structure in context while CMA-ES tunes its constants, and every candidate is verified across parallel simulation scenarios, letting a fixed humanoid controller solve untrained loco-manipulation tasks without retraining and raising macro-average success across eight task families from 34.6% for the best calibrated fixed program to 86.5%, with evolved skills deployed on a physical Unitree G1.

  4. arXiv

    Six-domain evaluation of GPT-6 Astra as an embodied policy: navigation leads, hybrid control lifts manipulation success, but direct in-hand control and dense-reference locomotion remain unreliable

    This work systematically evaluates GPT-6 Astra as an embodied policy across six domains—gripper manipulation, dexterous manipulation, mobile manipulation, navigation, locomotion, and humanoid loco-manipulation—comparing direct control with hybrid control that cooperates with learned policies or whole-body controllers, finding leading navigation results (92% on RxR instruction following, 82% on HM3D object search), hybrid success of 48% on RoboDojo, 50% on DexJoCo, and 38.7% on RoboCasa365, while direct in-hand control and dense-reference locomotion remain unreliable, with substantial token use and inference latency recorded.

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