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# Video World Model

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  1. arXiv

    Interactive video world models treat old frames as false: re-dating by valid time lifts the current-state share from 0.36 to 0.62 after an undo

    Interactive video world models draw frames from a memory bank stamped with capture times, and a frozen generator reads the newest timestamp as truth, so after an agent undoes an action the only view of the present is an older frame judged outdated. ReDate keeps every frame and re-dates retrieved tokens by valid time read from the action log, so a reverted region reads as one that has just reached a new state, with no training. On FAR's 352 reverted steps the current-state share rises from 0.36 to 0.62 and the outdated share falls from 0.27 to 0.09; on HY-WorldPlay it rises from 0.003 to 0.19.

  2. Robots no longer have to learn only on hardware: Gemini 4 Argon turns sketches, video and photos into runnable MuJoCo scenes

    Gemini 4 Argon puts physical understanding, code generation and visual-semantic reasoning into one model so robot tasks can be practiced in simulation first. On the Embodied Reasoning (ERQA) benchmark, which tests physical and spatial problems in 3D environments, it scores 87% using pure reasoning, above other frontier models. It can also reconstruct calibrated simulation twins from robot camera feeds, egocentric human video or hand-drawn sketches, and generate closed-loop control and training data from them.

  3. arXiv

    Honeycomb stores scene memory in six fixed-size feature planes, lifting revisit consistency and novel-view synthesis on WorldScore and RealEstate10K

    The work introduces Honeycomb, a video world model built on HexMemory, a low-rank representation that stores scene features in a fixed-size memory of three spatial plus three spatiotemporal planes; a feed-forward writer maps each generated chunk into new plane features, warps the previous planes while preserving their dimensions, and fuses them via confidence-weighted pooling plus a learned residual correction, while a reader retrieves latents to condition subsequent generation; on WorldScore and RealEstate10K it reports stronger generation quality and revisit consistency with feature storage held constant throughout generation.

  4. arXiv

    LOCI conditions a linear memory on camera geometry alongside historical KV, reaching 14.36 dB revisit PSNR on the MIND memory benchmark and streaming 300 seconds at a constant 23.6 GiB

    LOCI introduces a hybrid spatial-memory architecture in which 15 of 30 transformer blocks keep a key-value cache of past observations while the other 15 are restricted to the current chunk and complemented by a recurrent linear-attention memory whose reads and writes are conditioned on projective camera geometry, with recurrent readouts flowing into subsequent cache-backed blocks to supply their queries with accumulated scene context; on the public MIND memory benchmark and on held-out recorded trajectories it reproduces revisited content more faithfully than representative world models and a same-recipe full-softmax model, lowers peak memory at equal length by about 30% with full history, and streams long videos at constant memory with a bounded bank of retained observations.

  5. arXiv

    Memorizon trains world models on arbitrarily long spans at fixed sequence length, leading five of eight memory columns

    Memorizon proposes a training recipe in which each scored chunk retrieves its own top-k latents by camera co-visibility and their union forms a bounded shared memory bank, so a training sample can cover a span of any length while the attention sequence stays bounded; revisit consistency improves on every split over a sliding-window baseline, and a span long enough to reach the first visit adds further gains at some cost in image quality.

  6. arXiv

    Physis-Lang rewrites video world models with self-evolving physical language: open-source Cosmos3-Nano surpasses Veo 3.1 on Physics-IQ Verified, PhyGround and PhyGenBench

    Physis-Lang treats physical language as a shared, optimizable representation across data curation, model training and video generation, using a physics-aware critic and PhysCapBench to drive an agentic loop that refines physical captioning instructions and language-guided retrieval to cover missing physical processes, yielding consistent gains on four physical video benchmarks with Wan and Cosmos backbones, where models built on the open-source Cosmos3-Nano surpass Veo 3.1 on Physics-IQ Verified, PhyGround and PhyGenBench.

  7. arXiv

    WorldAttention pairs hierarchical KV caching with hybrid sparse attention to reach 22 FPS on a single H100 and 0.9472 subject consistency on VBench-Long

    The work proposes WorldAttention, an attention architecture for interactive video world models that combines a Hierarchical KV Cache (HKV) storing and retrieving page-level KV across GPU, CPU, and NVMe tiers with a Hybrid Sparse Attention (HSA) that fuses a linear global branch and a head-adaptive block-sparse branch, reporting subject consistency of 0.9472 on VBench-Long and 0.9668 on InterVBench, a 14.02x sparse-kernel speedup over FlashAttention-3, a 2.21x end-to-end speedup, and 22.0 FPS on a single NVIDIA H100.

  8. arXiv

    WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory

    The work presents WorldCrafter, a camera-controllable autoregressive video world model that learns a camera-queryable implicit 3D-aware memory, compressing historical latent frames into a fixed budget of memory tokens read out under the requested viewpoint and injected into the video diffusion transformer before denoising, so that a single image or text prompt supports streaming, minute-scale scene exploration with better revisit consistency and camera-control accuracy than the evaluated baselines while preserving visual quality.

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