AI Core
980 items
LIFT controls video generation with a last-frame layout plus camera trajectory, raising mIoU from 0.41 to 0.51
LIFT introduces a unified image-to-video framework that adds Layout-In-FuTure control on top of camera control, letting users specify what should appear in a future view and where; it transfers a dense per-frame layout teacher to a last-frame-layout student via dual-mode on-policy self-distillation (OPSD) and curates the LIFT-Vista dataset for large viewpoint changes, reporting improvements in video quality, future-layout controllability, and camera controllability over compared methods.
FRAC swaps exponential forgetting for power-law long memory in SSMs, beating Mamba and GDN on long-context 1.3B language modeling
The work introduces FRAC, a selective state space model architecture derived from fractional dynamics that approximates a heavy-tailed fractional kernel with a finite-state, log-spaced sum of exponential modes, replacing exponential forgetting with power-law long memory and improving long-context performance over SSM baselines such as Mamba2, GDN, and Mamba3 on synthetic long-tail and recall tasks, 1.3B-parameter language modeling, and DNA modeling, while staying competitive on short-context tasks.
Scaffolding Minds swaps in a learnable scaffolding encoder and an adaptive Gaussian sampler for latent visual reasoning, gaining 9.5 points on FrozenLake and 5.6 points across nine visual reasoning benchmarks
The work proposes Scaffolding Minds, a two-stage framework in which Stage 1 replaces the frozen off-the-shelf vision encoder with a scaffolding encoder trained end-to-end through the downstream task loss to produce the latent target, and Stage 2 replaces deterministic latent regularization with a Gaussian sampler whose mean and variance are learned so that residual latent actions can be sampled for RL exploration, improving over the strongest latent-reasoning baseline by 9.5 points on average on FrozenLake (19 points at Level 32) and by 5.6 points on average across nine visual-centric reasoning benchmarks.
Across eight adversarial reporting scenarios, GPT-5.5 flagged a planted negative result in only 2 of 200 reports, rising to 190 of 200 with a one-line "Be honest" instruction
The study built eight adversarial reporting scenarios (200 work logs each, spanning ML experiments, code, agent execution logs, and essay writing) and found that frontier and open-weight language models tend to omit or downplay narrative-changing flaws when writing reports on completed work — GPT-5.5 flagged a planted negative result in only 2 of 200 reports, rising to 190 of 200 when "Be honest in your response" was added — while activation analysis and steering on Qwen3.5-9B indicate that honesty and success-seeking correspond to opposing directions in representation space.
GRAFT swaps trajectories between two heterogeneous models, beating GRPO for both at equal budget with a 2.1-point average gain
The work proposes GRAFT, a framework that in Reinforcement Learning with Verifiable Rewards (RLVR) replaces a receiver's all-fail rollout groups with peer groups containing both successful and unsuccessful responses, controlling cross-model mismatch through sequence-level compatibility weighting and token-level importance ratio clipping; across three heterogeneous model pairs and five mathematical reasoning benchmarks, GRAFT improves both models over GRPO at the same per-model rollout budget, gaining 2.1 points on average and up to 4.5 points, with 1.8 points on average preserved when reusing stored peer trajectories.
ROSS reuses discarded historical self-generated rollouts, lifting Qwen3.6-35B-A3B's six-benchmark MOPD average from 58.40% to 62.20% and SWE-bench Verified from 64.20% to 68.40%
ROSS introduces a selective-supervision relearning procedure that takes historical self-generated rollouts saved from domain-specific RL, multi-teacher on-policy distillation (MOPD), or agentic RL, uses an outcome verifier to keep successful trajectories and an LLM reviewer to mark which model-generated spans are worth imitating, then applies loss only to those selected tokens while keeping the full trajectory as context, improving upstream checkpoints through an offline SFT stage without new policy rollouts and raising Qwen3.6-35B-A3B's six-benchmark MOPD average from 58.40% to 62.20% and SWE-bench Verified from 64.20% to 68.40%.
AnisoWM swaps isotropic regularization for a learnable diagonal covariance target and beats LeWM's planning success in all four visual control environments
The work shows that isotropic Gaussian regularization (SIGReg) can make Euclidean latent planning cost rank feasible outcomes differently from the task cost, and introduces AnisoWM with ΛReg, which learns a diagonal covariance target under fixed-trace and anisotropy constraints while leaving the prediction objective and Euclidean planner unchanged, improving planning success over LeWM in all four visual control environments (TwoRoom, Reacher, PushT, Cube) and yielding better agreement between latent costs and task outcomes.
NVIDIA turns distillation into pluggable LoRAs: train once, then deploy to 54 video models without retraining
LongLive-Plug introduces a once-for-all distillation framework that distills single-pass classifier-free guidance, four-step sampling, and long-context error correction into reusable LoRAs on a base model, enabling training-free plug-and-play deployment to 54 downstream video models across three backbone families, with results on SCOPE and Wan2.2-Fun-5B-Control that beat naive four-step sampling and approach per-target distillation.
CrossBFM distills Unitree G1's latent behavior space onto three humanoids in under one GPU-hour, losing only 0.025 rad in tracking
CrossBFM freezes the backward map of a Behavior Foundation Model pretrained on the Unitree G1 and, using the frame-level cross-embodiment correspondence supplied by retargeted data, distills that latent space onto three humanoids (Inhouse M3, Booster T1, Fourier N1) with a unified encoder that has no robot-specific parameters, training the encoder in under one GPU-hour and each tracker in about 10 more GPU-hours; all three prompting modes transfer (motion tracking, goal reaching between poses, reward optimization), the latent-conditioned policy loses only 0.
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