Observing that video and audio are perceived together yet most generative models treat them in isolation, this survey casts joint generation, cross-modal generation (one modality from the other) and joint editing as three problems defined on a single distribution over audio-visual pairs, organizes the field around one question—how the output is kept coherent across modalities in time and semantics—proposes a taxonomy along five design axes (generation strategy, audio representation, video representation, alignment enforcement, pretraining reuse), and, to the authors' knowledge, provides the first systematic taxonomy of joint audio-visual editing, mapped as nine edit categories spanning 28 edit types, together with methods, datasets and metrics for each setting and a closing list of open pr
Observing that video and audio are perceived together yet most generative models treat them in isolation, this survey casts joint generation, cross-modal generation (one modality from the other) and joint editing as three problems defined on a single distribution over audio-visual pairs, organizes the field around one question—how the output is kept coherent across modalities in time and semantics—proposes a taxonomy along five design axes (generation strategy, audio representation, video representation, alignment enforcement, pretraining reuse), and, to the authors' knowledge, provides the first systematic taxonomy of joint audio-visual editing, mapped as nine edit categories spanning 28 edit types, together with methods, datasets and metrics for each setting and a closing list of open pr