Skip to main content
Search

# Latent Visual Reasoning

5 related articles

Subscribe to updates
  1. arXiv

    Visual latents were mostly decoration: AnchorSim makes perturbing them change answers, averaging 62.4 across nine benchmarks

    Interleaved multimodal reasoning inserts continuous visual latent blocks between text spans, but direct perturbation shows that dropping, replacing or shuffling these blocks barely changes the model's own answer probability, while the same perturbations to the textual reasoning trace hurt far more. The authors call this mental simulation collapse and introduce AnchorSim, which during training contrasts predictions with the visual pathway against predictions with it masked, forcing the latents to carry answer-relevant information. Built on Qwen2.5-VL-7B, AnchorSim-7B averages 62.4 across nine visual reasoning benchmarks, 13.5 points above the base model, and visual perturbations become consequential again.

  2. arXiv

    SLR supervises continuous latent reasoning with a fingertip ray state plus parity-pooled visual targets, raising EgoPoint-Ground mIoU over same-backbone SFT by up to 21.1 points

    The work proposes Spatial Latent Reasoning (SLR), which organizes pointing-gesture geometry and target-region appearance into an ordered sequence of continuous latent states: one spatial ray state supervised by fingertip position and pointing direction, followed by four states aligned with target-region features whose visual targets are built by parity pooling, which groups ROI tokens by row and column parity and averages each group; on EgoPoint-Ground it improves mIoU over same-backbone supervised fine-tuning by 2.8, 17.5, and 21.1 percentage points on Qwen3.5-4B, Qwen2.5-VL-7B, and Qwen3-VL-8B, with gains on both hard subsets, and reaches 77.6% precision at IoU 0.5 on YouRefIt.

  3. arXiv

    ReLaViS lifts ScreenSpot-Pro grounding accuracy by 3.1 points to 56.3% via single-round recurrent latent visual search

    The work proposes ReLaViS, which formulates GUI grounding as recurrent latent visual search within a single model interaction: at each step a spatial search head uses the hidden state to query the screenshot's visual tokens, producing a spatial search distribution that aggregates those tokens into latent visual evidence fed back as the next input embedding, supervised by GUI-aware coarse-to-fine trajectories built from flat element annotations; built on Qwen2.5-VL-7B, it outperforms matched single-step baselines on all five benchmarks, raising ScreenSpot-Pro accuracy from 53.2% to 56.3% with only 3.5% more inference FLOPs.

  4. arXiv

    ReaLVR supervises latent visual reasoning with visual evidence, reaching a 63.7% five-task average on Qwen2.5-VL-7B and scaling latent visual reasoning to 235B

    The work first analyzes latent-token behavior in latent visual reasoning (LVR) and identifies a latent evidence-credit gap: latent tokens respond only weakly to image perturbations that alter the correct answer, which the authors attribute to the lack of explicit supervision during GRPO training; it then proposes ReaLVR, which brings visual-evidence supervision to the model's own free-running latent trajectories, using correct-versus-wrong answer contrast to decide where stronger supervision is needed and relevant-versus-mismatched visual evidence to specify what to preserve, consistently outperforming evaluated LVR baselines across three model families, reaching a 63.7% five-task average on Qwen2.5-VL-7B, and being the first to scale visual reasoning in latent space up to 235B parameters.

  5. arXiv

    Scaffolding Minds swaps in a learnable scaffolding encoder and an adaptive Gaussian sampler for latent visual reasoning, gaining 9.5 points on FrozenLake and 5.6 points across nine visual reasoning benchmarks

    The work proposes Scaffolding Minds, a two-stage framework in which Stage 1 replaces the frozen off-the-shelf vision encoder with a scaffolding encoder trained end-to-end through the downstream task loss to produce the latent target, and Stage 2 replaces deterministic latent regularization with a Gaussian sampler whose mean and variance are learned so that residual latent actions can be sampled for RL exploration, improving over the strongest latent-reasoning baseline by 9.5 points on average on FrozenLake (19 points at Level 32) and by 5.6 points on average across nine visual-centric reasoning benchmarks.

You’re all caught up