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# Asynchronous RL

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  1. arXiv

    Reasoning-model RL training stops tuning only execution: RPEG also searches pipeline structure, up to 2x faster than ReaL on 256 GH200 GPUs

    Reinforcement-learning training of reasoning language models chains generation, assessment and training across several large models each step, and existing systems usually optimize only part of that design space. RPEG places pipeline structure, including bounded asynchrony and actor–critic sharing, and execution choices such as stage fusion, fine-grained scheduling and multi-dimensional parallelism into one graph searched jointly, backed by a hardware-calibrated analytical performance model. On up to 256 GH200 GPUs its runtime is up to 2x faster end to end than ReaL, cuts step latency by up to 2.48x versus verl, and raises hardware utilization by up to 30%.

  2. vLLM Blog

    Async RL stops being dragged down by kernel mismatch: REINFORCE Zero keeps learning at policy lag 64 and reaches 2.40× synchronous training-step throughput

    Asynchronous reinforcement learning runs rollout and training at the same time, but the learner trains on samples from older weights, and importance sampling alone had not stopped the drift. REINFORCE Zero, from NVIDIA Research and Inferact, first aligns the rollout engine and trainer so both compute bit-identical per-token logprobs at the same weights, then handles the remaining weight lag with unclipped token-level importance sampling. On 16 GPUs over 12K updates it reaches 2.40× the training-step throughput of synchronous training with aligned kernels (68.55 versus 164.77 hours) at comparable quality, and Qwen3-4B with Python tools trains at lag 64 through 5,000 updates, with mean reward rising from 0.287 to about 0.78.

  3. arXiv

    One loss for pretraining, midtraining and RL: unified training lifts accuracy and coverage at matched compute

    Foundation models are usually trained in stages, with both the data and the learning algorithm changing at each one. Unified training writes pretraining, midtraining, supervised fine-tuning and reinforcement learning as maximum-likelihood fitting to target distributions, so static corpora and RL generations mix inside a single trainer, and staged training becomes one special case. In controlled reasoning tasks and a real-world midtraining experiment, it improved the accuracy-compute tradeoff and task coverage while preserving broader capabilities.

  4. Modal Blog

    Samplers no longer match the trainer: mixed-precision, mixed-accelerator RL trains stably and costs about 15% less

    In large-model reinforcement learning, samplers have usually run on the same accelerator generation and precision as the trainer to keep the two numerically close. Xiaomi's MiMo team instead spread samplers for Qwen3.6-35B-A3B agentic coding across six accelerators, B200, B300, H100, H200, A100 and RTX PRO 6000, each with its own NVFP4, FP8 or BF16 weights and kernels, while the trainer updates in BF16 on B200. With off-policy correction and autoscaling serverless GPUs, the mixed samplers match homogeneous samplers on SWE-bench Pro V2 and cut sampling cost per update by about 15% for most of training.

  5. arXiv

    MintAct: A Unified Visual Agent for Digital Environments

    MintAct introduces a family of vision-language models at 2B, 4B, and 8B scales that unify UI grounding, multi-step navigation across mobile, desktop, and web, and visual tool use in a single set of weights through a shared screenshot-and-pixel observation space, prompt-conditioned per-domain action sets, and balanced cross-domain mixing, backed by asynchronous RL infrastructure hosting hundreds of concurrent instances, reaching 48.9 on OSWorld-Verified, 39.1 on Online-Mind2Web, and 67.0 on AndroidWorld while matching or exceeding size-matched per-domain specialists.

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