Skip to main content
Search

# TensorRT

4 related articles

Subscribe to updates
  1. Jetson DLA inference moves into Python: cuda-bindings 13.3.0 exposes cuDLA so GPU and DLA stages queue on one stream

    NVIDIA released the cuda.bindings.cudla module in cuda-bindings 13.3.0, a thin Cython-generated Python layer over the cuDLA C++ runtime that lets Jetson AGX Orin applications create DLA devices, load networks, register buffers and submit inference without writing C++. The module targets hybrid mode, where DLA tasks are enqueued on a CUDA stream alongside GPU preprocessing and postprocessing, and the same API applies on RTX Spark. The release notes that standalone mode, which needs NvSci buffers and sync primitives, is not supported in this version.

  2. TensorRT 11.1 adds a Global Performance Tuner: instead of one fixed build route, it searches per-model engines that meet accuracy

    NVIDIA released the Global Performance Tuner in TensorRT 11.1, turning compilation scheduling from a single default strategy into customizable build routes. Optimization had relied on heuristics distilled from internal KPI models, and accumulating rules could regress on unseen external models. The tuner validates each candidate solution against a specified accuracy criterion and measures end-to-end inference performance, then selects the fastest solution among those that meet the requirement.

  3. TensorRT stops betting on one build route: across ten workloads, the best tuned route ran 1.14x to 1.63x faster than default

    NVIDIA's Global Performance Tuner, released in TensorRT 11.1, represents compiler scheduling choices as searchable build routes, a concrete combination of compiler knob values, and selects the fastest measured end-to-end engine among those that meet a user-supplied accuracy boundary. On ten evaluated workloads, with each default build route normalized to 1.0x, the best eligible route found during tuning delivered 1.14x to 1.63x. Accuracy decides which candidates are acceptable and performance ranks only those, so a tuned route is tied to its model, input shapes, target GPU and software versions.

  4. NVIDIA team builds TensorRT Model Connect with coding agents, reaching 128 model families tested on GB300 in public preview

    In an experience report, the NVIDIA team describes how it built the open source TensorRT Model Connect: a C++ collection of model-family-owned reference implementations on top of TensorRT that turn supported Hugging Face or local checkpoints into versioned .bundle artifacts and expose task-oriented native C++ APIs for text, vision, audio, diffusion, segmentation, embedding, forecasting, and other workloads; as of the public July 29, 2026 release comparison the project covered 128 model families tested on NVIDIA GB300, and the team derives an operational "AI native" practice centered on parallel decomposable work, model-family isolation, reversible changes, and GPU-backed automated validation.

You’re all caught up