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# Offline Reinforcement Learning

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  1. arXiv

    Offline RL drops the moving target: AL-LBLP solves the same linear program with learned multipliers and averages 60.1 across 50 OGBench tasks

    Offline reinforcement learning usually trains its critic by regressing onto a bootstrapped target, stabilized with a target network. AL-LBLP keeps the Lifted Bellman Linear Programming form, which writes in-sample Bellman optimality as a linear program over the dataset, and solves it with the method of multipliers: the fixed hinge coefficients become multipliers learned by dual ascent, leaving one penalty parameter. With a single critic, no target network and no ensemble, a Gaussian actor, a flow actor and best-of-n sampling average 55.8, 55.7 and 60.1 on the 50 state-based OGBench tasks.

  2. PLoS ONE

    Thirty heterogeneous control tasks share one sequence backbone: HeteroGrad-DT lifts average normalized return by 32.3%

    In heterogeneous multi-task offline reinforcement learning, tasks differ in state dimension, action space and dynamics, so a directly shared backbone hits both interface mismatch and gradient conflict. HeteroGrad-DT gives each task its own input tokenizer and prediction head around a shared sequence backbone, and a Gradient Flow Transformer pools per-task gradients over a synchronization interval and learns fusion weights to coordinate the shared update. On the DeepMind Control Suite with up to 30 tasks, its average normalized return exceeds representative multi-task methods, with a 32.3% relative gain over standard shared-backbone training and 8.6% over a PCGrad baseline using the same task-aware interfaces.

  3. Depression rTMS is adjusted session by session: a reinforcement-learning policy trained on real records still agrees at held-out clinics

    A course of repetitive transcranial magnetic stimulation (rTMS) for treatment-resistant depression runs about 36 sessions, each requiring a choice of stimulation type, intensity and laterality, and clinicians have lacked evidence-based guidance for those session-level decisions. A reinforcement-learning policy trained on electronic health records from 1609 adults across 19 clinic groups in one behavioral health network was tested on 370 patients at six held-out clinics: sessions where clinicians matched its recommendation showed 0.788 points greater next-session PHQ-9 improvement (95% CI 0.634–0.940). Following every recommendation was projected to add 3.22 points over a first episode, but this is a retrospective association without prospective validation.

  4. arXiv

    ICDP constrains interaction distribution shift via contrastive density-ratio estimation, suppressing high-value but interaction-unsupported trajectories on nuPlan closed-loop and a real truck

    The work introduces ICDP, an offline reinforcement learning framework that exactly decomposes joint-support degradation over ego and surrounding-agent futures into an ego-support component and a residual interaction-support component, recovers the latter through contrastive density-ratio estimation, and constrains policy improvement without explicit joint-density modeling, surrounding-agent prediction, or reactive simulator or world-model rollouts; on nuPlan and InterPlan closed-loop evaluations and real-world truck experiments, ICDP suppresses high-value yet interaction-unsupported trajectory selections and improves performance in interaction-critical driving scenarios.

  5. arXiv

    SWAP routes stepwise among VLA policies via offline RL, lifting real-world DROID task success from 63.3% to 96.7%

    SWAP casts robot policy routing as an offline reinforcement learning problem, training an IQL routing critic that picks, after each action chunk, the candidate pretrained VLA policy with the highest predicted long-horizon return given the current observation; on real-world DROID tabletop manipulation it raises success from 63.3% for the best single policy to 96.7% while cutting average action steps for successful trajectories from 269 to 193 (a 28.3% reduction), and it outperforms fixed-policy and random-routing baselines in LIBERO and LIBERO-Plus simulation.

  6. arXiv

    Decision Titan adds test-time training layers to a Decision Transformer and learns long-term dependencies 20x longer than its context window in X-Maze

    The work augments a Decision Transformer with Test-Time Training (TTT) layers, forming Decision Titan, and analyzes its performance and memory mechanism in the X-Maze environment built to test sequential memory: the model learns long-term dependencies with ranges 20x longer than the context window and generalizes to lengths 1.7x the training data, but temporal generalization depends on the time embeddings used and the ability to learn long-term dependencies depends on how the relevant information is encoded.

  7. Retrieve-for-Train: Compiling Query Fan-Out Offline with RL to Bypass Inference Latency via a Diffusion Retriever

    The work proposes Retrieve-for-Train, which first trains a fan-out language model with offline reinforcement learning (built on Gemma3-4B and Qwen3-4B, emitting 10 sub-queries per prompt) under a composite reward of groundedness, Vendi-Score diversity, and alignment that scores the whole result set, then distills that behavior into a 53.9M-parameter diffusion retriever that generates the complete target set in one non-autoregressive parallel pass in continuous embedding space, outperforming single-query search, zero-shot expansion, and a Best-of-N baseline on open-ended abstract retrieval and weakly supervised compositional retrieval while achieving a 12 to 20 speedup over autoregressive approaches.

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