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# Efficient Exploration

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  1. A generative adversarial network hands reinforcement learning its own subgoals: on Ant-v5, TD3 solves about 31% faster and ends 53% higher

    Continuous-control reinforcement learning struggles with exploration and long-horizon credit assignment, and the usual fix, action noise or entropy regularization, explores without direction. GANGSTER uses a conditional generative adversarial network to propose candidate subgoals from the current state, scores them with structured losses for desirability, reachability and diversity, and feeds the chosen subgoal back only as intrinsic reward shaping, leaving the core TD3 and SAC update rules untouched. On MuJoCo's Ant-v5, GANGSTER with TD3 cuts time-to-solve by about 31% and raises final performance by 53% over baseline TD3; on HalfCheetah-v5 with SAC it raises final performance by 10% and lifts post-solution consistency above 99%.

  2. arXiv

    ENPO uses adversarial policy exploration to remove iterative NLHF's exponential dependence on the inverse KL-regularization parameter, and consistently beats the evaluated RLHF and NLHF baselines on Llama-3-8B-Instruct

    This work studies online iterative Nash learning from human feedback (NLHF) and identifies exploration as a key obstacle: standard iterative NLHF can incur an exponential dependence on the inverse KL-regularization parameter, showing that implicit exploration through policy updates can be insufficient; it proposes ENPO, which combines SFT-type regularization with adversarial policy exploration to eliminate this exponential dependence without minimax oracles or explicit preference-model estimation, further introduces BENPO, which uses additional oracles to achieve an O(log T) regret bound, and develops DENPO, a practical variant of ENPO for fine-tuning LLMs; with Llama-3-8B-Instruct, DENPO shows consistent improvements over the evaluated RLHF and NLHF baselines across multiple benchmarks.

  3. arXiv

    TGRL turns temperature differences into a training signal: +1.6% math average, +196.7 CodeForces rating, with no extra rollout budget

    The work proposes Temperature-Grouped Reinforcement Learning (TGRL), which partitions each prompt's rollout group into low- and high-temperature subsets, estimates prompt-level exploration gain from their reward contrast, and allocates that gain as token-level credit using Jensen–Shannon divergence between the temperature-scaled next-token distributions induced by the same logits; across 11 benchmarks, TGRL improves the six-benchmark math average by 1.6% at 32B, raises CodeForces rating by 196.7 points and LiveCodeBench Pass@16 by 4.4%, and improves ALFWorld/WebShop success rates by 6.3%/4.9%, reaching equivalent accuracy up to 36% faster than strong RLVR baselines without expanding the rollout budget.

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