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# Markov Decision Processes

3 related articles

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  1. arXiv

    Q-learning's transient error gets an instance-level account: maximization residuals settle at an n-1/4 random limit

    Convergence analyses of synchronous Q-learning usually keep only the Gaussian limit, and central-limit normalization removes the smaller-scale displacement produced by the initial nonlinear evolution. This analysis splits the last-iterate error into an optimal-policy temporal-difference component and a nonnegative displacement caused by maximization, proves the latter converges almost surely to a random limit at the n-1/4 scale, and uses an Edgeworth expansion to give corrections to the Gaussian approximation. In a two-state example, the first-order corrected density tracks the empirical distribution better than the central-limit Gaussian.

  2. arXiv

    Patients switch topics mid-consultation: PRISM estimates clinical state as a hidden variable and lifts decision accuracy 22.40 points over the strongest baseline

    In online medical consultation, patients often volunteer symptoms or pivot to new concerns, so the clinical state is only progressively revealed. PRISM splits triage into belief estimation, policy optimization and response realization: it maintains a posterior over plausible consultation states, then selects the next inquiry from the maximum a posteriori state. On 450 real online consultations, its structured decision accuracy exceeds the strongest baseline by 22.40 percentage points, and BERTScore_F1 by 5.51 points.

  3. arXiv

    Social Laws for Multi-agent Coordination in Stochastic Environments: Formalizing and Verifying α-Robustness

    This work extends social laws from deterministic, goal-based settings to stochastic, reward-based multi-agent environments by introducing α-robustness, a measure of the fraction of guaranteed utility each agent retains while following its optimal single-agent policy under the assumption that all agents obey the social law, and by presenting a verification approach that reduces to solving a series of Markov decision processes; experiments on grid toy environments show that with action success probability 1, parallel lanes, opposite lanes, and switch corners with a clockwise social law reach α=1 robustness, while a slow-speed social law does not always improve guaranteed utility.

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