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# Massive Graviton Dispersion

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  1. Virtual-world physics engines cannot hold a graviton: the correction only becomes storable beyond lunar orbit, while AI low-precision formats keep the signal

    At the current graviton mass bound, the static correction from a massive graviton is too small for the floating-point formats of virtual-world physics engines to store: it first becomes representable at about 5.4×108 m in float64 and 1.25×1013 m in float32. Naive in-format evaluation manufactures phantom corrections up to 9×1016 times the true value, and a float32 orbit at 1 AU reports 834 km where the true effect is 8 m. The same physics behaves oppositely in AI formats: every format, including 8-bit FP8, preserves the gravitational-wave dispersion residual, with representational SNR from 9.7 to 2×107.

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