Skip to main content
Search

# ARC-AGI-3

5 related articles

Subscribe to updates
  1. arXiv

    ARC-AGI-3 agents stumble on raw grids: Sarbloh computes geometry on the host and lifts the hidden-set score from 0.27 to 16.53

    ARC-AGI-3 asks agents to clear uninstructed interactive games with as few actions as possible, and handing a reasoning model the board as a raw integer matrix makes it collide with walls repeatedly. Sarbloh computes geometric facts such as reachability, enclosure, midpoint tethers and dihedral symmetry in host code with no learned parameters, keeps role labels as guesses each carrying a one-action test, and lets the agent commit multi-step paths from inside its Python kernel via await play(). On the official hidden set its score rose from an initial baseline of 0.27 to 16.53; the source describes that gain as a 13.7 efficiency improvement over the first Milestone winner, while the same table gives that winner a score of 1.21.

  2. arXiv

    A coding agent on a frozen foundation model rewrote and abandoned 74% of its scripts across ARC-AGI-3 level boundaries, fixing negative transfer by turning constants into parameters

    The authors introduce a measurement protocol that traces, from the scripts and notes a coding agent writes alone, how knowledge is kept, rewritten or discarded at ARC-AGI-3 level boundaries; across seven runs with three backbones from two model families, scripts are almost never called again in a later task (33 of 630 references cross a boundary), 74% of pre-boundary scripts are abandoned, notes only grow, and the costliest error is a hard-coded value carried into a new task, whose one working repair is to turn the constant into a parameter supplied afresh per task.

  3. arXiv

    Memento 3 lets a frozen LLM agent clear every public ARC-AGI-3 game at the RHAE ceiling using 44% of human actions, via a natural-language rulebook compiled to executable code

    Memento 3 introduces Code as Model: a frozen LLM agent writes its hypotheses about an environment into a natural-language rulebook, compiles that rulebook into executable code for prediction and planning, and revises both through a loop of observation, reflection, rule revision, compilation, and verification, accepting an update only when the LLM judges the code faithful to the rulebook and cell-exact replay reproduces every recorded transition. On ARC-AGI-3 the single-model agent clears every level of all public games, reaches the mean RHAE ceiling, and uses 44% of the human action count; in an Atari Pong case study a learned feedback controller wins all three evaluated episodes with different openings without further LLM calls.

  4. arXiv

    VISTA visual harness lifts Claude Opus 5.0 on ARC-AGI-3 from a 40.68 to a perfect 100.00 Relative Human Action Efficiency and clears all 25 public games with 57.4% fewer actions

    The authors introduce VISTA, a visual harness that gives a general-purpose multimodal model long-horizon vision by letting it perceive the environment through visual observations, keep a lossless visual memory of past observations in their original form, and actively retrieve and reorganize its visual input while reasoning; on ARC-AGI-3 it raises Claude Opus 5.0's Relative Human Action Efficiency from 40.68 to a perfect 100.00, completing all 25 public games with 57.4% fewer actions than first-time human participants, and it substantially outperforms baselines using the same underlying model with minimal harnesses across three additional benchmarks covering diverse visual games and puzzles.

  5. NVIDIA's AVO agent architecture clears all 25 ARC-AGI-3 public-set environments with a 100.00 RHAE score and all 183 levels

    NVIDIA transferred its general-purpose long-horizon agent architecture AVO from GPU-kernel optimization to the ARC-AGI-3 interactive reasoning benchmark, completing all 25 public-set environments and all 183 levels with a 100.00 RHAE score in 6,624 environment actions, and reports that persistent memory and supervision sustain autonomous progress across domains.

You’re all caught up