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# Cross-Embodiment Generalization

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  1. arXiv

    GOTT uses a reusable cross-embodiment contact-acquisition primitive to raise dexterous grasping to 78.7% and real-world task success from 35% to 80%

    GOTT introduces a reach-acquire-move framework in which a single cross-embodiment closed-loop contact-acquisition primitive turns a robot-agnostic object trajectory and reach specification into stable contact, after which a pose-conditioned controller tracks the desired object motion; in simulation the unified policy reaches 78.7% average grasping success versus 51.7% for CrossDex, transfers zero-shot to unseen Allegro variants at 72.1% versus 17.2% for an Allegro-only policy, and achieves 80.0% average task success on four real-world tasks versus 35.0% for open-loop baselines.

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