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# KAI Scheduler

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  1. Agent Substrate enters the CNCF Sandbox: idle agent sessions are checkpointed out, with the project claiming 10x container density

    NVIDIA has donated Agent Substrate, an open-source runtime for running large numbers of sandboxed AI agents on Kubernetes, to the CNCF Sandbox. Agents spend most of their time waiting on a prompt, a tool result or a model response; keeping one Pod per session holds memory for idle sessions, while creating Pods on demand pays a multi-second cold start at every step and loses state. Agent Substrate multiplexes many sessions over a small pool of warm worker Pods, checkpointing idle sessions including memory and filesystem and restoring them onto whichever worker is free, and the project reports 10x higher density than standard containers.

  2. A new framework no longer waits on an adapter: NVIDIA Workload Map describes Kubernetes jobs in one reusable YAML

    NVIDIA has moved the structural description of distributed Kubernetes jobs out of adapters compiled into tools and into a readable definition. Workload Map, a custom resource plus a Go library, gives JobSet, PyTorchJob, RayCluster and other frameworks one structural view. Previously each custom resource needed its own adapter to interpret roles, turn status into phases and edit pod templates without breaking the job, so support for a new type often waited for a release. Definitions state template paths, replica counts and status mappings in YAML, shared by schedulers and platforms; a worked JobSet resolves into one leader and two workers totaling 12 GPUs.

  3. GPUs stop being handed out whole: CUDA 13.4 enforces a memory boundary, and Kubernetes carves cards into fractions

    NVIDIA CUDA 13.4 adds an application-transparent time-sharing mode that confines each workload to a fraction of GPU memory, so an allocation above the requested size fails as it would on a smaller GPU. KAI Scheduler offers an NvFractions sharing mode from v0.18.0 that picks GPU slices and writes memory and compute mode into Pod annotations, and the new open-source gpu-fractioning operator enforces those limits on each node and measures per-fraction use.

  4. NVIDIA Open-Sources the Full Run:ai Platform: GPU Orchestration Leaves the Subscription, Four Components Stand Alone

    NVIDIA has released the complete Run:ai platform as open source software within its DSX AI Factory platform, giving customers, developers and ecosystem partners access to production-grade AI workload and GPU orchestration. The platform previously shipped as a commercial product that dynamically allocated GPU resources on Kubernetes and managed workloads across the full lifecycle, from data processing and training to inference. The release includes four components that can also be adopted independently: KAI Scheduler, GPU Fractioning Operator, KAI Resource Management and Workload Map, so partners can take the whole platform, build on it, or integrate single pieces.

  5. NVIDIA releases open source Topograph, turning cluster network topology into Kubernetes labels and Slurm configuration so schedulers place GPU workloads by physical proximity

    NVIDIA introduces Topograph, an open source toolkit whose providers discover cluster topology from cloud APIs or on-premises fabric systems and normalize it into a canonical model, while engines translate that model into Kubernetes node labels, NFD resources, Slinky ConfigMaps, Slurm topology configuration, or topology JSON, letting schedulers on Kubernetes, Slurm, and Slinky make proximity-aware placement decisions and supporting topology-aware gang scheduling through KAI Scheduler and Kueue.

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