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# Interactive World Model

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  1. arXiv

    World models stop growing with video length: L3G-World keeps a latent 3D Gaussian memory and runs at 9.02 FPS on one H100

    Interactive world models have been limited by memory that grows with stream length: temporal context runs out of GPU memory, and explicit 3D memories slow down as redundant primitives accumulate frame by frame. L3G-World replaces that with a compact latent 3D Gaussian memory that spawns Gaussians only in newly observed regions, refines existing ones with residual updates, and stores a VAE latent feature in each Gaussian so the memory renders directly into the diffusion transformer's latent space without re-encoding. On 481-frame loop-closure trajectories from DL3DV and RealEstate10K, full L3G-World reaches PSNR of 16.00 and 18.36, and with few-step distillation it generates at 9.02 FPS on a single H100.

  2. arXiv

    WorldPlay2 pairs a factorized hybrid control interface with compressed memory and stable distillation, reaching 83.1 average on WBench and 0.105 MEt3R on RevisitBench

    WorldPlay2 is a real-time interactive world model that combines frame-aligned action control with structured semantic control disentangling scene appearance, character identity, and dynamic semantic events into a factorized hybrid control interface, compresses historical context into memory tokens shared by the autoregressive student and the bidirectional teacher, and uses Stable Forcing distillation built from few-step initialization and full-rollout replay, achieving 83.1 average on WBench (above Alaya-Evoke-Turbo's 82.0), 19.71 PSNR and 0.105 MEt3R on RevisitBench, and 16 FPS real-time generation on 8 H20 GPUs.

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